Timo von Grünewaldt teilweise verfügbar

Timo von Grünewaldt

Cloud Architect / Full-Stack Developer

teilweise verfügbar
Profilbild von Timo vonGruenewaldt Cloud Architect / Full-Stack Developer aus MANNHEIM
  • 68161 MANNHEIM Freelancer in
  • Abschluss: Computer Science
  • Stunden-/Tagessatz: 85 €/Std. 680 €/Tag
  • Sprachkenntnisse: deutsch (Muttersprache) | englisch (verhandlungssicher)
  • Letztes Update: 18.02.2019
Profilbild von Timo vonGruenewaldt Cloud Architect / Full-Stack Developer aus MANNHEIM
University Diploma
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Consultant Profile
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I am a professional developer with more than 8 years of experience in cloud environments. In past projects i have worked with a vast variety of technologies, architectures and agile methodologies. I believe that the rapid change of environmints nowadays provides us with great opportunities to build even better systems.

Since i always try to keep up with recent evolvements you may find a collection of my currently favoured technology stack below, which i would be more than happy apply in one of your projects.

DDD, Microservices, Event Sourcing, CQRS

Angular, React, Bootstrap, JQuery, CSS3, HTML5

Node.js (JavaScript), Python, PHP, Golang, TypeScript

MongoDB, Cassandra, MySQL

CI / CD:
Docker, Kubernetes, Jenkins, OpenShift

Selenium, Mocha

Linux (debian based), AWS
Please find below a collection of projects i have worked on to give you a rough idea of my experience. During all of my projects i have worked on a team (mostly agile / scrum) so please allow me to resign to list that explicitly.

Customer intelligence project for a bank
Apr. 2018 - present
I am currently working as a full-stack developer on a project for a bank providing additional value from customer data that come with the EU guideline (PSD2). I am using a highly flexible architecture in the context of DDD, which makes it quite challenging due to all the requirements and regulations in the banking environment.

Treatment supervision system
Aug. 2017 - Mar. 2018
This was an innovative project where i provided and maintained a system that guides patients thru their treatment in a hospital. The system focused on actions prior and after their stay in the hospital. The challenging part of this project was the integration of our system with the many KIS providers.

Industry 4.0 service platform
Feb. 2016 - Apr. 2017
During this project i developed a platform for handling and monitoring of processes in a factory for faulty hardware. One challenge of this project was the understanding of the full process and translating that into an architecture with focus on releasing as much manual workload as possible from the workers in the factory.

IoT infrastructure
Nov. 2013 - Aug. 2017
My involvement with this project was the planning and evaluation of solution architectures to apply to IoT use-cases I provided a microservices infrastructure to handle, control and monitor a large amount of devices simultaneously The challenge of this project was the continuous synchronization between devices and services.

Online gambling platform
Nov. 2013 - Jan. 2016
I was mainly involved in game development, providing new games to customers, as well as integrating external game providers into the existing online-casinos. Additionally I was responsible for designing the architecture enabling other casinos to integrate our games. The main challenges here where the handling of high security expectations as well as player protection.

Private equity platform
Oct. 2012 - Sept. 2013
I was hired for the development of a platform for global fund management and private equity solutions. My main focus on this project was data analytics and the development of backend web services. This project was challenging in terms of request handling and up-time, since a requirement was being able to handle large loads simultaneously.

Remote rendering engine
Juli 2011 - Sept. 2012
I worked on a medical imaging platform, where my task was the development of a digital pathology prototype with focus on client-server scalability for fast remote rendering of high resolute images. This was especially challenging since the rendering of these images requires very special hardware and produces large outputs.
Feel free to contact me anytime if you have any questions. Preferably over this website directly.

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