30.08.2026 aktualisiert

**** ******** ****
60 % teilweise verfügbar

Senior Game Developer & Unity Specialist

Hamburg, Deutschland
Nur Remote
Diplom in Industrial Engineering and Management, Technical University Hamburg-Harburg (2002)
Hamburg, Deutschland
Nur Remote
Diplom in Industrial Engineering and Management, Technical University Hamburg-Harburg (2002)

Profilanlagen

Hammertime_portfolio_2026.pdf

Über mich

I am a seasoned game developer based in Hamburg, Germany, with more than 25 years of professional experience under my belt. My journey has taken me across many different platforms and programming languages and finally into the arms of the Unity game engine, which I have been using for 10+ years now.

Skills

Unity3DJavaAdobe IllustratorAdobe PhotoshopC#Mobile Application DevelopmentGame DevelopmentScrumGitReactive Programming
Unity Game Development
Over 10 years of experience with the Unity game engine, releasing games on platforms such as PS4, XB1, Switch, PC/Mac, Steam, iOS, Android, and WebGL. Expertise in engine, gameplay, and UI code as well as Unity ECS/DOTS stack for performance-critical applications.

C# and Java Programming
Extensive professional programming experience in C# and Java (including J2ME), applied across numerous commercial game projects spanning mobile, console, and PC platforms over more than 25 years.

3D Art and Graphics
Creation of 3D graphics, animations, and assets using tools such as Blender, Photoshop, Illustrator, and Painter 3D.

Console Porting
Hands-on experience porting games to major consoles including PS4, Xbox One, and Nintendo Switch, including accurate source code transfer and performance optimization.

Mobile Game Development
Long-standing expertise in developing and publishing mobile games for iOS and Android, including among others the integration of ad networks, social features, cloud saves, and third-party SDKs.

Version Control and Agile Development
Proficient use of version control tools such as git and experienced in working within agile environments, including integration with issue trackers and structured development workflows.

Frameworks and SDKs
Practical experience with frameworks and SDKs including SmartFox, Photon, ReactiveX, and the Skillz SDK for competitive gaming features.

HLSL/Cg Shader Programming
Basic knowledge of HLSL/Cg shader languages, applied in projects such as CRT shader implementation for retro-style game rendering.

Source Code Analysis and Optimization
Extensive experience navigating, extending, optimizing, and porting foreign source codes, including assembler-based legacy codebases.

Erfahrung

Berufserfahrungmehr als 10 Jahre
Freelancer seit2011

Sprachen

DeutschMutterspracheEnglischverhandlungssicherFranzösischGrundkenntnisse

Projekthistorie

CEO, Senior Software Developer & 3D Artist

Robot Riot UG
Leading Robot Riot UG as CEO and senior software developer and 3D artist, developing games with Unity/C#. Projects include Fishing Friends, Viking Raiders: No Survivors, Gods Remastered, Skill Shot Darts, Protonites, The Fishing Club 3D, and Tik Tak Totem.

Owner, Game Development Services

Hammertime GmbH
Owner of Hammertime GmbH, providing game development services using Unity/C#. Contributed to external projects such as Banana Kong (FDG Entertainment) and Archery.

Co-Founder, Senior Software Developer

Sofatronic GmbH
Co-founded Sofatronic GmbH, developing DVD/Blu-ray tools using Java/J2ME as senior software developer.

Studio Director, Senior Software Developer

InfoSpace, Inc.
Served as Studio Director and senior software developer for mobile games, using Java/J2ME.

Co-Founder, Software Developer

elkware GmbH
Co-founded elkware GmbH, developing mobile games using Java/J2ME.

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