FG

Fabian Golz

nicht verfügbar bis 04.11.2025

Letztes Update: 04.12.2024

3D Content / Art Support / Unity/Unreal

Abschluss: BA Gamedesign
Stunden-/Tagessatz: anzeigen
Sprachkenntnisse: Deutsch (Muttersprache) | Englisch (verhandlungssicher)

Schlagwörter

Zimmerei Essenszubereitung Game Development Beleuchtung Fliesen Workflows Game-Design Art Direktion Mock-Ups

Skills

Since starting freelancing in '22, I supported several projects, executing the following tasks:
- Environment/Level art in Unity and Unreal
- Integration of art assets into Projects
- Lighting setup and baking
- Find and apply solutions to specific challenges, document workflows
- Support art direction with mock-ups, concepts and overpaints

From 2019 to 2022 I was employed at Daedalic Entertainment as a 3D Artist.
As part of the Art-Team, I was able to do a variety of tasks:
- Designed creatures, environments, props
- Created Level/Environment art from blockout to final level
- Created 3D various content such as tiling textures, modular buildingblocks, props, level meshes and creatures  
- Iterated on content in close collaboration with Art-Team, Game Designers and QA

Prior to 2019 I briefly worked as a freelancer supporting projects in the area of 3D, as well as filling the role Co-Founder and Artist at Team DYO.

In 2017 I finished my Game Design studies. Over the course of my studies, I helped create multiple protypes in changing roles as part of different teams.

The first profession I worked in is carpentry. I apply the same methodical approach and craftsmanship when working working on virtual assets today, and bring an eye for constructional details. I went back to school to become a Graphic Designer and get my technical college entrance qualification. I got started with 3D through an internship back in secondary school and my interest in video games.

Projekthistorie

Reisebereitschaft

Verfügbar in den Ländern Deutschland
Profilbild von Fabian Golz 3D Content / Art Support / Unity/Unreal aus Loerrach 3D Content / Art Support / Unity/Unreal
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