18.09.2026 aktualisiert

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C/C++, TypeScript, JavaScript, Rust Senior Entwickler mit Fokus auf Performance & Workflow Effizienz

Sankt Augustin, Deutschland
Nur Remote
Bachelor of Science, Informatik, Universität Konstanz (2012-2018)
Sankt Augustin, Deutschland
Nur Remote
Bachelor of Science, Informatik, Universität Konstanz (2012-2018)

Profilanlagen

Lebenslauf.pdf

Über mich

Ich entwickle seit über 15 Jahren hoch effiziente C/C++ Applikationen und habe langjährige Erfahrung mit TypeScript/JavaScript bei der Entwicklung der Web-basierten 3D Engine "Wonderland Engine". Bitte beachten Sie: Ich steigere meine eigene Effizienz mit AI coding Agenten.

Skills

RustGitHub ActionsC (Programmiersprache)JavaScriptC++ProfilingContinuous DeliveryContinuous IntegrationPerformance-TuningE2e TestingTypeScriptWeb Performance OptimizationWebGLRendering EngineGpu ProgrammingGitLinux DevelopmentPlaywrightBuild-ToolsC++14
Optimization
Deep focus on performance optimization, particularly in the development of C/C++ applications, TypeScript & JavaScript applications, as well as real-time 3D graphics engines for the web, ensuring reliability and efficiency at scale.

DevOps
Proficiency in DevOps practices including continuous testing, benchmarking, and fast release cycles to support users and maintain software quality.

3D Game Engine Development
Hands-on development of a web-optimized C/C++ 3D game engine (Wonderland Engine), built over 7+ years with a focus on performance and reliability for web platforms.

C++ Programming
Certified programming skills in C++ (Programmieren mit C++), applied in the development of high-performance software and game engine components, SIMD, compile time optimizations, profiling and multi-threading.

Erfahrung

Berufserfahrungmehr als 10 Jahre
Freelancer seit2020

Sprachen

DeutschMutterspracheEnglischMuttersprache

Projekthistorie

CEO & CTO

Create Worlds
Unlocking the web as the next gaming platform for 5.4B internet users by building optimized developer tools like Wonderland Engine and Story Machine.

CEO & CTO

Wonderland GmbH
Empowering WebXR developers with highly optimized tools for real-time 3D graphics on the web.

Co-founder

Vhite Rabbit GbR
Co-founded a VR/AR development agency that built medical VR and lots of web-based VR and AR experiences. Originally a 5-15 head hobby-based Virtual Reality development team since September 2013.

Launched Construct Arcade (Now heyVR.io)

Construct Arcade
Launched the world's first VR-only browser games platform together with Florian Isikci. Its successor is heyVR.io.

Software Developer (Student employee)

KNIME.com
Assigned the task of refactoring the KNIME R Statistics Integration, moving the backend from a JNI based solution to Rserve.

Software Developer (Internship)

KNIME.com
Software development internship at KNIME.com.

Research Assistant

University of Konstanz
Development on the open source KNIME Image Processing extensions for the KNIME Analytics Platform. Projects include: Integration of Tesseract into the KNIME Analytics Platform, Implementation of the Waehlby Cell Clump Splitter node, and initial code for the integration of the Scijava scripting framework.

Kontaktanfrage

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