Kai Wolf verfügbar

Kai Wolf

Software Consultant

verfügbar
Profilbild von Kai Wolf Software Consultant aus Wiesbaden
  • 65197 Wiesbaden Freelancer in
  • Abschluss: Master of Science
  • Stunden-/Tagessatz: 110 €/Std. 1000 €/Tag
    Stundensatz ist vor Ort und all-in
  • Sprachkenntnisse: deutsch (Muttersprache) | englisch (verhandlungssicher)
  • Letztes Update: 02.10.2019
SCHLAGWORTE
PROFILBILD
Profilbild von Kai Wolf Software Consultant aus Wiesbaden
DATEIANLAGEN
Kai Wolf - SW Consulting
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Kai Wolf - SW Consulting in English
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SKILLS
Short profile
Computer scientist (M.Sc.) with a strong focus on Computer Vision, Image Processing and Machine Learning mainly in the languages C, C++(11,14), Java and Python.

Expertise
Computer Vision, Image Processing, Machine Learning/Deep Learning, Software architecture, Design Patterns, Buildsystems, Continuous Integration, Mobile Computing

Programming languages, Markup und Frameworks
C, C++, Kotlin, Java, Python, Perl, Groovy, Prolog, HTML, CSS, XML, XSL(T), Doxygen, Git, SVN, Bash, Vim, Bazel, Gradle, Make, CMake, Conan, Jenkins, TravisCI, CircleCI, AppVeyor, Team Foundation Server (TFS), HALCON, Qt, OpenCV, OpenGL, VTK, Android, SIMD, SSE, AVX, NEON, OpenMP, OpenCL, Yocto, RenderScript, Jekyll, Caffe, Tensorflow
REFERENZEN
since 01.2008
Software Consultant, Kai Wolf - SW Consulting, München
  • Development of a Machine Learning framework for mobile/edge devices used for AR/VR
    applications
  • Development of a prototype for the detection of inclusions and dirt in translucent gemstones using an uncalibrated camera
  • Creation of a dependency management system for R&D projects in the automotive environment
  • High performance implementation of signal processing and artificial intelligence algorithms on mobile devices
  • Mentoring and training clients in Python and machine learning technologies for text clustering and classification tasks
  • Consolidation of the software architecture and the build system for a biomedical software
  • Modernization of the software architecture and the build system of a calibration software for a camera system, as well as runtime optimization of the image processing algorithms used
02.2016-12.2017
Vision Algorithms Engineer, MVTec Software GmbH, München
  • Development and optimization of computer vision algorithms for the HALCON machine vision library
  • Complete rewrite of the build system infrastructure
  • Parallelization and optimization of (existing) image processing algorithms
  • Cross-platform development for Windows, Linux, macOS and embedded devices
  • 3rd-Level customer support for a wide range of complex vision problems
03.2015-01.2016
Technical Manager, MAS Software GmbH, München
  • Research and development of a process for secure and unique detection of craquelure patterns based on image features (2D) and surface patterns (3D)
  • Implementation and deployment of an in-house C++ library for recurring software patterns in embedded development
  • Application management and training of new employees
10.2013-03.2015
Software-Engineer, MAS Software GmbH, München 
  • Specification and implementation of an application software for a IEC61850 compliant interface to control transformer stations
  • Setup and deployment of several continuous integration server
  • Supervision and support of apprentices
08.2010-12.2012
Research Assistant, Computer Vision and Mixed Reality, Hochschule RheinMain, Wiesbaden 
  • Design and implementation of an easy-to-use structured-light 3D scanner for CNC-Step
  • Implementation of a realtime structured-light based reconstruction algorithm for an intraoral scanner for a.atron3D GmbH
  • Port of a 3D computer vision application for Android smartphones, setup and evaluation of an optical chroma splitter
since 02.2017
Effective CMake, Book
  • Practical advice to write better CMake in heterogeneous software projects. Current progress can be followed at: https://leanpub.com/effective-cmake
12.2016-04.2017
Delano, Furniture Recognition with CNNs and Gradient-based Learning
  • Development of a proof-of-concept for recognizing furnitures based on a few images using Transfer Learning on a pre-trained FFN
01.2017-02.2017
Toco - Toy C Compiler, Open-Source project
  • Implementation of a minimal C compiler using Flex (Lexer), Bison (Parser) and LLVM for generating the Assembly: https://github.com/NewProggie/Toco
ZEITLICHE UND RÄUMLICHE VERFÜGBARKEIT
Wiesbaden or Frankfurt am Main (25 km).  August 2019
Remote everywhere.
SONSTIGE ANGABEN
Computer scientist (M.Sc.) with a strong focus on Computer Vision, Image Processing and Machine Learning mainly in the languages C, C++(11,14), Java and Python.
KONTAKTANFRAGE VERSENDEN

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