Daniel Kociok verfügbar

Daniel Kociok

Enterprise Agile Coach

verfügbar
Profilbild von Daniel Kociok Enterprise Agile Coach aus Muenchen
  • 81247 München Freelancer in
  • Abschluss: nicht angegeben
  • Stunden-/Tagessatz: 100 €/Std. 800 €/Tag
    Verhandlungsbasis - Kann je nach Projektumfang variieren
  • Sprachkenntnisse: deutsch (Muttersprache) | englisch (verhandlungssicher)
  • Letztes Update: 25.10.2019
SCHLAGWORTE
PROFILBILD
Profilbild von Daniel Kociok Enterprise Agile Coach aus Muenchen
DATEIANLAGEN
CV - EN
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CV - DE
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RP - DE
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RP - EN
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SKILLS
Aufgrund meiner Berufserfahrung und erworbenen Zertifikaten bin ich in der Lage Sie tatkräftig bei der Anpassung und Stabilisierung Ihres agilen Umfelds nach Bedarf zu unterstützen.

Ich bin u.a. 'Certified Scrum Professional - Scrum Master', 'Certified Scrum Professional - Product Owner' & 'Certified Agile Leader' der Scrum Alliance und arbeite seit 10 Jahren im Agilen Umfeld, seit 6 Jahren als Scrum Master und Agile Coach für bis zu 8 Teams an 6 Standorten gleichzeitig.

Mein 3 Schwerpunkte liegt darin ein agiles Framework zu identifizieren, dass den Ansprüchen und Anforderungen aller Beteiligter (Teams, Product Owner, Stakeholder & Executives) bestmöglich gerecht wird.
Ebenfalls und parallel dazu lege ich Wert darauf, bei Bedarf, ein agiles Mindset zu vermitteln, um innerhalb des Unternehmens (oder eines Teams, Projekts, Abteilung, Division, ...) eine agile Kultur zu etablieren, welche die Prozesse und Strukturen optimal komplimentiert.
Abschließend ist es mir wichtig ein nachhaltiges Umfeld zu schaffen, in welchem Projektbeteiligte in der Lage sind dieses Umfeld ohne externe Hilfe eigenständig zu pflegen und weiter zu entwickeln.

Nach meiner Erfahrung und Überzeugung, ist ein agiles Umfeld nur dann wirklich anhaltend erfolgreich, wenn auf alle Beteiligten individuell eingegangen wird und maßgeschneiderte Lösungen etabliert werden. Alle Mitarbeiter, Teams, Vorgesetzte und Unternehmen sind einzigartig und verspüren in der Regel die höchste Wertschätzung wenn auf sie individuell eingegangen wird.

Meine Fähigkeiten:
Agile Coach
Executive Coach
Enterprise Coach
Lecturing
Workshops

Agile Mindset &
Organisational Culture
Leadership
Personal Growth
Team Building
Communication
Conflict Management
Continuous Improvement

Agile Project Management
Agile Product Management
Certified Scrum Professional
Kanban
Lean

Management Consulting
Digital Transformation
Change Management
PROJEKTHISTORIE
Recent Projects
Dec'16 - Dec'18 | Agile Transformation of 'Shadow Master'
  • Occupation/s | Executive & Enterprise Agile Coach
  • Description
    • To assure great collaboration with the publisher Travian Games, the general managers of the software development Studio Shadow Masters requested my expertise and guidance to:
      • Coach their C-Suite executives to develop an agile mindset, with everyone’s consent
      • Consult the entire studio on how to develop a collaborative & continuous improvement culture
      • Coach and Consult all managers and team members to identify and tailor agile frameworks to their individual needs.
      • Guide the entire studio through their change and transformation process
  • Scope
    • 4 executives | Studio of 30 employees | 4 teams

Jun'17 - Dec'17 | Agile Transformation of ‘northworks GmbH’
  • Occupation/s | Management Consultant & Enterprise Agile Coach
  • Description
    • To counter the declining trend this studio has experience throughout past years, the Chief Executive Officer decided to transform his studio to a modern agile environment.
    • Two legacy projects with a minority of the overall staff should not be included in the change itself, neither be excluded entirely. The focus was on the new main project.
  • Scope
    • 1 executive | 1 project w/ 15 employees | 3 teams

Jun'16 - Jun'17 | Agile Transformation of ‘Bright Future GmbH’s Rail Nation project
  • Occupation/s | Management Consultant & Agile Coach
  • Description
    • The project Rail Nation frequently failed to deliver on time and thus, trust between the developer and the publisher suffered.
    • To reverse that trend, the Chief Executive Officer of Bright Future asked for my advice if an agile framework might solve the impediments and bring the project back on track. After he and all teams committed to the transformation to LeSS, I guided and supported them to adopt the new framework.
  • Scope
    • 1 executive | 1 project w/ 30 employees | 4 teams

Mar'16 - Dec'16 | Establish an agile Project Management Office at ‘Travian Games GmbH’
  • Occupation/s | Executive & Enterprise Agile Coach
  • Description
    • In the pursuit of having consistent and well organized projects and departments throughout the organization and all its subsidiaries, the Chief Executive Officer of Travian Games tasked me with establishing a Project Management Office.
    • The two main initiatives were advising Travian Games’ management board and establish ‘Communities of Practice’ for project & product management, design, development, HR, office management etc., to align and exchange knowledge across projects and studios.
  • Scope 
    • 7 executives | 9 projects & 7 support departments
    • HQ w/ 200 employees | 2 subsidiaries w/ 50 & 20 employees

Mar'16 - Dec'16 | Tailor & establish a scaling-agile-framework for C-Suite & projects to collaborate
  • Occupation/s | Executive & Enterprise Agile Coach
  • Description
    • At first, the goal was to update the stage gate process for projects @ Travian Games, though through interviews with C-Suite and the projects we decided to take an agile approach.
    • Establish a collaborative process for C-Suite, project teams, project stakeholders and support departments to interact, provide support & transparency to facilitate knowledge/data driven project steering.
  • Scope 
    • 7 executives & 12 concurrent projects
    • HQ w/ 100 developers | 2 subsidiaries w/ 45 & 18 developers | 3 partner studios w/ 120 employees

Nov'13 - Feb'16 | Stabilizing & sunsetting / or / revitalizing Travian Legends
  • ​​​​​​​​​​​​​​Occupation/s | Agile Coach, Project Manager & Scrum Master
  • Description
    • This project was developed for ~10 years and still used some of the original code. It was very fragile and the development team was reluctant to change any code that was currently working. The Product Owner faced plenty of technical limitations and could not develop the project according to the customers needs. Therefore the responsible Director Travian decided to discontinue active development on the project after stability has been improved and overall amount of defects have been reduced (sunsetting). He hired me to execute that plan within 12 months.
    • After presenting the idea of working with Scrum, the team committed to the transformation and within one year, we had tailored all Scrum processes according to the teams needs, increased the velocity by 600% and were able to work on all parts of the code according to the Product Owners needs. This project was not discontinued and is still on the market to this day.
  • Scope
    • 1 director | 15 employees | 2 teams

Nov'14 - Feb'16 | Assure release of Travian Kingdoms according to expectations
  • Occupation/s | Agile Coach, Project Manager & Scrum Master
  • Description
    • The project was over time and over budget. I was asked by the CEO to assess if that project could be released according to quality and quantity expectations within 5 months. After interviewing every member of the project and introducing them to the agile principles we collaboratively committed to and achieved the new time line.
  • Scope
    • 1 director | 30 employees | 4 teams

Oct'17 - Dec'17 | Design of the new ‘Travian Games GmbH’ webpage & oversee its development
  • Occupation/s | Product Owner & Scrum Master
  • Description
    • Throughout 2017 Travian Games GmbH attempted to develop a new corporate webpage which, due to legal implications, had to be released before the end of that year.
    • In September the CEO was not satisfied with the progress and approached me to assess if the release date was still likely. Unfortunately it was not and I was tasked to do whatever I have to in order to release a new webpage within 6 weeks that does account for all core requirements with an external development studio. We released in time.
  • Scope
    • 7 executives | 12 directors | 1 outsourcing team of 6

Mar'18 - Aug'18 | Establish compliance to GDPR @ ‘Travian Games GmbH’ & all its subsidiaries
  • Occupation/s | Product Owner & Scrum Master
  • Description
    • Similar to the ‘new webpage project’, our CEO asked me to take over the GDPR project after being dissatisfied with the progress and grew disbelieve that Travian Games would be GDPR compliant by the 25th of May’18.
    • According to our external data protection officer, we were compliant in time.
  • Scope
    • 9 projects & 7 support departments.
    • HQ w/ 200 employees, 2 subsidiaries w/ 50 & 20 employees.



Professional Experiance
Mar'16 - Jan'19 | Director Process and Development
  • Travian Games GmbH, Munich
  • Report to CEO
  • Responsibilities
    • Provide services to Travian Games, both TG subsidiaries and four TG partner studios.
    • Coach C-Suite’s on company culture and the impact of mindset.
    • Coach and consult C-Suite’s, departments, subsidiaries & partners on project planning, collaboration and project execution.
    • Provide a leadership and feedback process that enables C-Suite’s and leads to frequently and sustainably interact with and develop employees.
    • Provide guidance to create a company mission statement as well as project- and team vision statements.

Jun'14 - Feb'16 | Senior Project Lead
  • Travian Games GmbH, Munich
  • Report to Director Travian
  • Responsibilities
    • Provide leadership for up to 37 direct reports incl. budget responsibility and employee development planning.
    • Train and mentor 4 team leads in disciplinary responsibility.
    • Define a suitable hierarchy/reporting structure for both projects.
    • Identify, train and mentor 3 scrum masters for both projects.
    • Identify, train and mentor a suitable Art team lead for both projects.
    • Create and defend project budget planning.
    • Develop a project plan for a new project.
    • Develop a company wide game development structure, incl. project planning, project control, project reporting, project management, employee retention, communication.
    • Plan, execute and oversee project goal changes for Travian Legends.

Nov'13 - May'14 | Senior Project Manager
  • Travian Games GmbH, Munich
  • Report to Director Travian
  • Responsibilities
    • Prepare the project to discontinue active development.
    • Improve stability, maintainability, and reduce defect count.
    • Implementing and overseeing agile development methods.
    • Coaching the team in agile development methods.
    • Coaching Game Director in agile development methods.
    • Reporting team and project progress.
    • Overseeing team and project meetings (daily synchronization meetings, review meetings, retrospective meetings, planning meetings, vision meetings, strategy meetings).
    • Create and defend team budget planning.
    • Participated in project budget planning.

Jan'11 - Dec'11 | Interim Project Manager
  • Acony GmbH & Co. KG, Villingen-Schwenningen
  • Report to General Manager
  • Responsibilities
    • Involvement in strategic company decisions.
    • Recruit Project Manager & maintain status quo for our studio of 40 developers, artists, designers, and testers until a suitable Project Manager was employed.
    • Create & update project plan & documentation (MS Project / Waterfall methodology) according to current status.
    • Collaboration with Creative Director and department leads to identify tasks, task priority, task dependencies, time estimatio, and resource assignment.
    • Report development progression to Creative Director and Studio Management.

Jan'10 - Apr'13 | QA Manager
  • Acony GmbH & Co. KG, Villingen-Schwenningen                 
  • Report to General Manager
  • Responsibilities
    • Up to 9 direct reports (QA Testers).
    • Involvement in strategic company and project planning including definition and execution of QA reorganization.
    • Collaboration with other departments to ensure agile collaboration (Guerrilla Scrum).
    • Oversee definition and assignment of test plans.   

Jun'08 - Jul'09 | QA Lead
  • keen games GmbH & Co. KG, Frankfurt a.M.
  • Report to CEO
  • Responsibilities
    • Up to 6 direct reports (QA Testers).
    • Define, assign & execute test plans.

Sep'07 - Mar'08 | Head of QA
  • Avator Entertainment GmbH, Heusenstamm
  • Report to CEO
  • Responsibilities
    • One direct report (QA Tester).
    • Definition of test strategy for all development phases.

Dec'03 - Aug'07 | Lead Tester
  • Sunflowers Interactive Entertainment Software GmbH, Heusenstamm
  • Report to QA Manager
  • Responsibilities
    • Up to 8 direct reports (QA Testers).
    • Define, assign & execute test plans.

Jan'02 - Jul'03 | QA Tester
  • JoWood Productions Software AG, Offenbach
  • Report to Lead Tester
  • Responsibilities
    • Execute test plans.
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Versicherungsbeginn:
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Versicherungsende:
01.07.2022

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