Profilbild von Philipp Hogg UX Designer aus Stuttgart

Philipp Hogg

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Letztes Update: 24.10.2017

UX Designer

Firma: Philipp Hogg Interaction Designer
Abschluss: B.A. Interaction Design
Stunden-/Tagessatz: anzeigen
Sprachkenntnisse: deutsch (Muttersprache) | englisch (verhandlungssicher)

Skills

Fields:
Interaction Design, Visual Design, User Experience Design, User Interface Design, Web Design, Motion Design, Generative Design, Corporate Design

Software:
Photoshop, Illustrator, Sketch, Framer, Flinto, Aftereffects, Cinema 4D 

Programming Languages:
HTML,CSS,JavaScript(JQuery),Processing, Arduino

Projekthistorie

Studies at HfG Schwäbisch Gmünd 

I studied interaction design at university of applied science Schwäbisch Gmünd. The subject matter of the degree course is the well structured design of user interface concepts in hardware and software. Besides of design, the basics of usability, user research and programming are taught to give the students methods to design user centered. 


Internship at Whitevoid in Berlin 

I gained my first professional experience during my internship at Whitevoid in Berlin. Whitevoid is a small office which is focused on exhibition design and product design. The offered products belong to the field of interactive communication systems and represent companies with usage of new media at international exhibitions. My tasks were designing 3D-visualisations for the pitches, fabricating and constructing the installations, conception of the intern project and the concept, design and development of the product website for Kinetic Lights.


Bachelor thesis at German Cancer Research Center in Heidelberg
 
The topic of my bachelor thesis was the conception of the user interface for the MITK Workbench, a software platform developed by the MBI department (medical biological informatics) at the German Cancer Research Center in Heidelberg. The thesis was done in a team of two fellow students and me. The MBI is mainly dealing with filing and image processing of MRT (magnetic resonance tomograph) and CT scanner image series. The topics we worked on were filing and the segmentation (semi automatic creation of 3D visualisations of organs based on the image series). To make close collaboration with the developers possible, we worked on-site at their offices for a couple of days per week. Especially in the analysis period of the status quo and determination of the user needs it was very helpful to be close to our users and developers. At the beginning we learned how to use the software and visualised the architecture of the given user interface. At the user research we worked with collaborative methods and observed the users while using the software. After that we started developing solutions in rough drafts and discussed them with users and developers over and over in several iterations until the scope of functions and structure of the new interface was certain. The last step was giving the application the look and feel. Therefore we designed several variations to get an idea how it could look like. To present our outcome we made a written documentation, gave two presentations (one at the research center and one at our university) and made a website with animations and small prototypes. 


UX Designer at AutoScout24 in Munich 

After my studies I started as a user experience designer at Autoscout24 in Munich. Similar to my studies iterative working was the key to success in the daily business. Scrum rules the development process and the organisation of the company. As a UX Designer I was working on topics across projects as well as on topics belonging to scrum teams. As a part of scrum teams I developed solutions together with the product manager in the ideation phase and delivered the basis for the estimation by the developers as design drafts. During the ideation we made use of methods for inspiration and user research. After the development of the MVP we took care of the online testing to get an idea of acceptance and usage of our new functions and to figure out further optimisation tasks. In this way I learned how to implement new features step by step in a given environment. I worked in two scrum teams which are developing business to business features. Additionally as a part of the design team I was responsible for the style guide and other design topics across projects. One of my main activities was working in the UI optimisation team, a cross functional team of designers and front end developers from all scrum teams. By this I got in touch with atomic design by Twitter’s Bootstrap for the first time and learned how to use patterns, which are based on each other, to implement and prioritise user flows within the interface.


UI Designer at HolidayCheck in Munich 

In my second job I worked as Ul Designer at HolidayCheck. This company is also structured by scrum. As I stepped into a working UI system at Autoscout24, in this company everything had to be defined from scratch. The platform has grown historically and the user interface had several generations of designs. So the challenge was to develop a uniform interface, which we realised one more time with the atomic design. That was a good chance to use the trained knowledge from my last job from the beginning. Besides the creation of a well structured UI guide, multi device capability was the big requirement for the new platform. It should become responsive to the viewports S (Smartphone), M (Tablet) and L (Desktop). There we focused on quick development of our first release, by starting with the smallest Viewport and choosing patterns which can fit all viewports under neglect to use the advantages of each device. So we created an MVP which delivered all main use cases to all devices. Besides this cross project topic I worked in two scrum teams which cover feature implementation for e-commerce and the HolidayCheck Forum.
 

Reisebereitschaft

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Profilbild von Philipp Hogg UX Designer aus Stuttgart UX Designer
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