Carl Barrett verfügbar

Carl Barrett

Software Publishing & Development Professional with 10+ Years Experience

verfügbar
Profilbild von Carl Barrett Software Publishing & Development Professional with 10+ Years Experience aus Munich
  • 81373 Munich Freelancer in
  • Abschluss: nicht angegeben
  • Stunden-/Tagessatz: nicht angegeben
  • Sprachkenntnisse: deutsch (gut) | englisch (Muttersprache)
  • Letztes Update: 17.10.2020
SCHLAGWORTE
PROFILBILD
Profilbild von Carl Barrett Software Publishing & Development Professional with 10+ Years Experience aus Munich
DATEIANLAGEN
Vita

Diese Anzeige ist nur für angemeldete Nutzer möglich.

SKILLS
Development Experience - 1 Year
- Unity C# Games Development - See Portfolio

Publishing Experience - 10 + Years
- QA - E2E, Black Box, Regression, Smoke
- Release Management for PC/Mac/Linux via Steam and Mobile via AppStoreConnect/Google Play
- Account Management 
- Product Management

Software 
- Affinity Designer
- Unity
- Publishing Portals i.e Steam/AppStoreConnect/Etc
- Photoshop
- Office
PROJEKTHISTORIE
  • 12/2017 - 02/2020

    • Fidor Solutions
  • Test Engineer
  • * Product release planning
    * Test case creation and scheduling
    * Support the development teams in the development of high quality products
    * Verification of requirements
    * Test execution

  • 05/2017 - 12/2017

    • Deep Silver
  • Account Manager Digital
  • * Assist and report to the Head of Digital for digital distribution activities with internal
    and external stakeholders.
    * Oversee a portfolio of Deep Silver games titles with key digital distribution accounts.
    * Maintain and develop key account relationships in person, by email and over the telephone.
    * Manage the implementation of agreed marketing and promotional plan with your accounts to
    meet revenue expectations.
    * Assist in the gathering and preparation of the necessary marketing materials with other Deep
    Silver departments ahead of digital releases (Community Management, Art, Product
    Management).
    * Inform internal stakeholders (Deep Silver territories, Brand Management, Territories,
    Community Management, Online Marketing) of digital activities.
    * Maintain an accessible and up to date overview per digital partner of promotional
    activities, release schedule and royalty reports status;
    * Prepare detailed digital sales reports for the business and conduct price checks, market
    research and marketing reports on a regular basis:
    * Identify, implement and execute new business opportunities.

  • 08/2016 - 01/2017

    • NeoBricks GmbH
  • Product Manager
  • * Evaluate potential games for the market;
    * Provide strategic direction and a development roadmap for games;
    * Coordination and design of implementation strategy as well as monitoring, evaluation and
    continuous improvement of results;
    * Create in-game events/ activities and lead community;
    * Offer comprehensive customer care and community administration in forums, chat rooms and on
    social media platforms;
    * Analyze game metrics of optimizing performance, incl. conversion, retention, churn, customer
    lifetime value;
    * Define content requirements and manage relationship with developers;
    * Manage relationships with community partners such as fan sites, influencers, and volunteer
    networks;
    * Share player feedback and sentiment with developers through data and analysis.

  • 11/2013 - 08/2016

    • Koch Media/Deep Silver
  • Product Release Manager
  • * Management of Linux, Mac and Android products from initial contract signing to post release,
    covering all aspects of publisher side efforts, QA, Product Management, etc.
    * Providing a technical link between developers and 1st parties on all PC titles in close
    communication with Producing and Marketing.
    * Execute delivery of updates on both Steam and Mac App Store;
    * First point of technical contact and support for other departments e.g. Producing,
    Marketing, PR;
    * Creation of Steam masters destined for retail;
    * Ensuring accurate and timely delivery of different product versions both to manufacturing
    plants and external partners;
    * Delivery of Steam keys to external ESD partners and to manufacturing for retail; and
    * Providing relevant deliverables to international sales partners in close connection to
    international sales team.

  • 09/2013 - 11/2013

    • Mega Zebra
  • Quality Assurance Specialist
  • * Creation of tailored test plans to maximise efficiency of weekly sprint life cycle;
    * Reporting of issues and verifying subsequent fixes promptly to ensure fix within weekly
    lifecycle;
    * Working in collaboration with community manager to ensure issues effecting customers are
    reported and tracked;
    * Tweak and improve test plans based on new features being implemented;
    * Provide QA input to developers quickly and efficiently; and
    * Provide general game wide feedback directly to team.

  • 01/2012 - 09/2013

    • Koch Media/Deep Silver
  • Quality Assurance Lead
  • * Management of external QA vendors and QA schedule;
    * Authentication of issues found by external teams prior to escalating to developer;
    * Manual functionality testing of titles for bugs and inconsistencies;
    * Verifying titles meet stringent first party guidelines through comprehensive compliance
    testing/checklists;
    * Giving final green light on submission to first party;
    * Connect directly with first party to resolve and negotiate when potentially invalid issues
    are found;
    * Liaise with all departments to ensure strict deadlines are met;
    * Integrate feedback and test results into the testing process;
    * Provide QA related input to developers early on in the development cycle;
    * Identify improvements in the test process; and
    * Determine appropriate test strategies.

  • 01/2006 - 12/2008

    • Eidos Interactive
  • Quality Assurance Technician
  • * Report defects found and track progress through fixes and patches;
    * Review design specifications and write test plans;
    * Check software complies with stringent guidelines and provide feedback to developers;
    * Liaise with project managers and other departments to bring major issues to light; and
    * Work to and meet pressured deadlines.

  • 01/2005 - 01/2006

    • Electronic Arts
  • Quality Assurance Technician
  • * Identify defects and report them to developer;
    * Database creation and management;
    * Document bugs in a concise and efficient manner;
    * Verify bug fixes and update database accordingly; and
    * Liaise with developers.

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