Kai Wolf verfügbar

Kai Wolf

Software Consultant

verfügbar
Profilbild von Kai Wolf Software Consultant aus Wiesbaden
  • 65197 Wiesbaden Freelancer in
  • Abschluss: Master of Science
  • Stunden-/Tagessatz:
  • Sprachkenntnisse: deutsch (Muttersprache) | englisch (verhandlungssicher)
  • Letztes Update: 01.11.2020
SCHLAGWORTE
PROFILBILD
Profilbild von Kai Wolf Software Consultant aus Wiesbaden
DATEIANLAGEN
Kai Wolf - SW Consulting

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Kai Wolf - SW Consulting EN

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SKILLS
Short profile
Computer scientist (M.Sc.) with a strong focus on Computer Vision, Image Processing and Machine Learning mainly in the languages C, C++(11,14), Java and Python.

Expertise
Computer Vision, Image Processing, Machine Learning, Software Performance and Optimization, Software Architecture, Design Patterns, SOLID, OOP, TDD, DDD, Build Systems, DevOps, Continuous Integration (CI), Continuous Deployment (CD), Mobile Computing

Programming languages, Markup und Frameworks
C, C++, Kotlin/Native, Java, Python, HTML, CSS, XML, XSL(T), Doxygen, Git, SVN, Bash, Vim, Bazel, Gradle, Make, CMake, Jenkins, Conan, Docker, AWS, Azure DevOps, Firebase, TravisCI, CircleCI, AppVeyor, Team Foundation Server (TFS), HALCON, Qt, OpenCV, OpenGL, ITK, VTK, Android, SIMD, SSE, AVX, NEON, OpenMP, OpenCL, CUDA, Yocto, RenderScript, Halide, Jekyll, Buildbot Caffe, TensorFlow
PROJEKTHISTORIE
since 01.2008
Software Consultant, Kai Wolf - SW Consulting, München
  • Development of a Machine Learning framework for mobile/edge devices used for AR/VR
    applications
  • Development of a prototype for the detection of inclusions and dirt in translucent gemstones using an uncalibrated camera
  • Creation of a dependency management system for R&D projects in the automotive environment
  • High performance implementation of signal processing and artificial intelligence algorithms on mobile devices
  • Mentoring and training clients in Python and machine learning technologies for text clustering and classification tasks
  • Consolidation of the software architecture and the build system for a biomedical software
  • Modernization of the software architecture and the build system of a calibration software for a camera system, as well as runtime optimization of the image processing algorithms used
02.2016-12.2017
Vision Algorithms Engineer, MVTec Software GmbH, München
  • Development and optimization of computer vision algorithms for the HALCON machine vision library
  • Complete rewrite of the build system infrastructure
  • Parallelization and optimization of (existing) image processing algorithms
  • Cross-platform development for Windows, Linux, macOS and embedded devices
  • 3rd-Level customer support for a wide range of complex vision problems
03.2015-01.2016
Technical Manager, MAS Software GmbH, München
  • Research and development of a process for secure and unique detection of craquelure patterns based on image features (2D) and surface patterns (3D)
  • Implementation and deployment of an in-house C++ library for recurring software patterns in embedded development
  • Application management and training of new employees
10.2013-03.2015
Software-Engineer, MAS Software GmbH, München 
  • Specification and implementation of an application software for a IEC61850 compliant interface to control transformer stations
  • Setup and deployment of several continuous integration server
  • Supervision and support of apprentices
08.2010-12.2012
Research Assistant, Computer Vision and Mixed Reality, Hochschule RheinMain, Wiesbaden 
  • Design and implementation of an easy-to-use structured-light 3D scanner for CNC-Step
  • Implementation of a realtime structured-light based reconstruction algorithm for an intraoral scanner for a.atron3D GmbH
  • Port of a 3D computer vision application for Android smartphones, setup and evaluation of an optical chroma splitter
since 02.2017
Effective CMake, Book
  • Practical advice to write better CMake in heterogeneous software projects. Current progress can be followed at: https://leanpub.com/effective-cmake
12.2016-04.2017
Delano, Furniture Recognition with CNNs and Gradient-based Learning
  • Development of a proof-of-concept for recognizing furnitures based on a few images using Transfer Learning on a pre-trained FFN
01.2017-02.2017
Toco - Toy C Compiler, Open-Source project
  • Implementation of a minimal C compiler using Flex (Lexer), Bison (Parser) and LLVM for generating the Assembly: https://github.com/NewProggie/Toco
ZEITLICHE UND RÄUMLICHE VERFÜGBARKEIT
Wiesbaden or Frankfurt am Main (25 km).  Oktober 2019
Remote everywhere.
SONSTIGE ANGABEN
Computer scientist (M.Sc.) with a strong focus on Computer Vision, Image Processing and Machine Learning mainly in the languages C, C++(11,14), Java and Python.
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Versicherungsende:
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