Profilbild von Jesse Ressler Technical Artist, 3D Designer aus Worms

Jesse Ressler


Letztes Update: 06.09.2022

Technical Artist, 3D Designer

Abschluss: Animation & Game (Bachelor of Arts)
Stunden-/Tagessatz: anzeigen
Sprachkenntnisse: deutsch (Muttersprache) | englisch (verhandlungssicher)


Resume - august21.pdf


Autodesk Maya, Maya, Blender, Adobe Photoshop, Unity, Clip Studio Paint, Unreal Engine, Aseprite, Substance Designer, Sculptris, Substance Painter, UE Blueprint, Unity Shader Graph, Rendering, Trello, Jira, Confluence, Perforce, GitHub, C#, Python, HLSL, Storyboard


04/2020 - 09/2020
Storyboard, Technical Artist
Managed animation concept production with a 2D illustrator as my team member. The thesis goal was to create an
asset pipeline to observe Improvements in the ArtisticVisual Control in a Non-Photorealistically Rendered
Real-Time Film Production surrounding the Writing, Storyboarding, and Shader/Material Production process and

10/2018 - 03/2019
Game Development Tutor - University Tutor
Hired upon recommendation by Prof. Dr Martin Leissler. I provided full support for technical or theoretical
problem-solving in Processing and Unity for students in the Game Development course at h_da university.

04/2018 - 08/2018
Level Designer, Technical Artist
Wanted Killer VR (Game)
I was fully responsible for two Level Designs in Unity. One of the levels involved a full concept, production, and
completion from my side for the new DLC character. The job also involved story and quest gameplay balancing .

03/2018 - 04/2018
Game Designer
Yuneeko (Game)
Working for Smilegate Berlin, I helped to prepare Yuneeko for release including story writing adjustments, game
design improvements and QA in a small team in close cooperation with


Weltweit verfügbar
I am open for relocation in the UK area.
Profilbild von Jesse Ressler Technical Artist, 3D Designer aus Worms Technical Artist, 3D Designer